

TechRaptor reviewed Immortals Fenyx Rising: The Lost Gods on PC with a copy provided by the developer. This is absolutely the DLC you should play but it's still not as fun as the base game. The Lost Gods is, by far, the most adventurous DLC and the most fascinating to play but it’s still bogged down in the same mistakes made before it. A New God attempted the same perspective with a few new layers, Myths of the Eastern Realm offered a fun, if limited, view at an alternate attempt at Immortals. Immortals Fenyx Rising: The Lost Gods VerdictĪlthough it hasn't been all that consistent in quality, The Immortals Fenyx Rising season pass has been commendably unique this year. Like Breath of the Wild before it, its open design was open to be exploited and that is highly enjoyable. Although you could breeze through puzzles in the best game, their willingness to let you do that led to a lot of fun. Whilst puzzles feel more intentional, their solution often feels a slight bit boring when you don't have multiple ways to fix it. Ultimately, The Lost Gods is a linear approach to open-ended world design and this doesn't always work in its favor. Meaningful change is tied to progression leaving the minor change you get from exploration feeling a little stale. It requires you to change things to get further but that doesn't matter much after you’ve done it. The way Immortals Fenyx Rising: The Lost Gods plays up to its customization system is fun but limited. You can focus on a bunch of damage or adding stamina and more momentum. You earn essence from killing creatures that can be added to skills to change them slightly. You earn the ability to shape your skills to deal more damage or use them in midair. Every skill you have to learn through your story, but they can be changed in unique ways. The mechanics play up to this in interesting ways. It’s doing something hard just so you’ve done something challenging. It’s about climbing a mountain just to see the sight behind you. Ultimately, Immortals Fenyx Rising: The Lost Gods is about the adventure itself and it's well aware of that. It turns a basic story into an enjoyable one, even if it's not that memorable. The personification of these legendary characters brings the heart to the center of the story. He could simply disappear or move away but he entertains this mortal at his feet asking him to help. You follow him into a molten pit filled with deadly traps and great fire, only for him to act aloof and pretend he’s not there. As Fenyx’s champion, you feel constantly guided by the gods in your quest to unite those less willing to help.Īn early scene with Poseidon annunciates this tone rather well. To avoid being too overt, the goddess Athena guides Ash in her owl form pleasantly named Owlthena. There’s an innate sense of fun to Immortals Fenyx Rising: The Lost Gods that the story and tone play up to really well. Moving around from above the character makes platforming much more rewarding than the base game and, ultimately, more fun. That being said, when exploration is good in Lost Gods, it really works. It's hard to will yourself to explore somewhere when you won’t have the ability to beat it for some time.

Early on, there’s little to keep you exploring when going too far has you unable to move forward. This makes progression much more rewarding whilst leaving exploration feeling a little flat. If you want to climb, you have to earn it. You have to advance a storyline to get the lunge and a further one to double jump. Where you could go pretty much anywhere from the start of Immortals, The Lost Gods feels more linear and intentional.
